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F1 2010
Publisher: Codemasters
Developer: Codemasters
Category: Driving
Format: PS3
Availability: Coming Soon
Expected: September 24, 2010
Also on: XBox 360  PC 
Web price:
€49.95
Shop price: €54.95

Additional images
Click on the screenshot for enlarged view.

Developed by Codemasters and using the Ego engine, Formula One 2010 is the first truly next generation F1 game that contains all the cars, drivers and tracks from the 2010 season, putting a heavy emphasis on simulating real life weather effects.

Trailer
 
 
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Description

Overview

Formula One 2010 is developed by Codemasters as the their first next-generation multiplatform Formula One release following their acquisition of the license which had previously been held by Sony. Because the game is now multiplatform it is the first F1 game on the Xbox 360; the first truly next generation F1 game on the PS3 (as the previous  F1: Championship Edition game was developed on Playstation 2 hardware) and the first officially licensed F1 game on the PC for over a decade. The PC version of F1 2010 will be a Games for Windows Live game.
 
Previously, Codemasters had announced that this game would be released in 2009 as F1 2009,  but this was scrapped and F1 2009 was brought out as a Wii and PSP release. 

Ego Engine

Formula One 2010 is developed on Codemasters own Ego Engine, which has powered other Codemasters racing games such as Colin Mcrae: Dirt 1 & 2, Race Driver: GRID and the Wii version of F1 2009, as well as other Codemasters developed games like Operation Flashpoint: Dragon Rising and Bodycount.

Teams and Drivers

Formula One 2010 will include the real life cars and drivers of the 2010 Formula One season, letting you drive any of the 12 teams cars as any of the 24 drivers of the season. The teams and their drivers that are in F1 2010 are: 

Mclaren

Drivers: Jenson Button & Lewis Hamilton. 

Mercedes

Drivers: Michael Schumacher & Nico Rosberg 

Red Bull

Drivers: Sebastian Vettel & Mark Webber 

Ferrari 

Drivers: Felipe Massa & Fernando Alonso 

Williams

Drivers: Rubens Barichello &Nico Hulkenberg

Renault

Drivers: Robert Kubica & Vitaly Petrov

Force India

Drivers: Adrian Sutil & Vitantonio Liuzzi

Toro Rosso

Drivers: Sebastien Buemi & Jaime Alguersuari

Lotus F1

Drivers: Jarno Trulli & Heikki Kovalainen

Hispania Racing Team

Drivers: Karun Chandhok & Bruno Senna

Sauber

Drivers: Pedro De La Rosa & Kamui Kobayashi

Virgin Racing 

Drivers: Timo Glock & Lucas Di Grassi 

Circuits

The game will feature all 19 circuits that are on the official F1 2010 calendar which are: 
 
Sakhir 
Albert Park, Melbourne 
Sepang 
Shanghai 
Cicuit de Catalunya 
Monte Carlo 
Istanbul Park
Circuit Gilles Villeneuve, Montreal 
Valencia 
Silverstone 
Hockenheim
Hungaroring
Spa-Francorchamps
Monza
Singapore (night race)
Suzuka
Yeongam
Interlagos, Sao Paulo      
Yas Marina (night race)

Career mode

Like previous Codemasters racing games, Formula One 2010 features a career mode. The career mode is similar to that of  GRID, where it's based around the experience of being a race driver. Because of this, the career mode emphasizes the importance of out performing your own team-mates like a real F1 driver, as well as racing for team based targets. Beating your team mates will allow you to become more popular and are seen as a better driver, thus enabling you to move up to better teams as you progress through the career mode. When you are in the early stages of the career mode you are with a poor team, however, you will not be expected to win the championship. Instead, you are given set goals to achieve that are capable with the car you currently have.  

Multiplayer

Formula One 2010 will feature online multiplayer on all three platforms; over Xbox Live on the Xbox 360; Play Station Network on the PS3; and through Games for Windows Live on the PC.

Real time damage and dynamic weather effects

Formula One 2010 features a more advanced simulation of damage than previous racing games. Similar to Codemasters' own DIRT and GRID; damage is calculated in real time, giving a much more naturalistic look to the cars when they are damaged, as well as in how the car will handle when damaged.   

F1 2010 also features what Codemasters are claiming as the most advanced weather effects of any racing game to date. Like the damage in F1 2010, Weather is also calculated in real time as well as being dynamic. This leads to a much more realistic simulation of how an F1 car handles in the rain around a circuit. Some of the different weather effects the game is calculating are:  

'Rain' filter:

 When racing in the wet in F1 2010 a filter is applied to the players camera in order to simulate rain that would be hitting the camera or similar to the rain hitting the drivers visor. This will make driving in the wet much more of a challenge than any other racing game as it will be harder to see the track clearly due to the globules and drops of water that block your vision.

Procedural water: Water that is already laying down on the track can be dispursed or 'moved' by the car. An example of this in racing is when a 'dry line' is developed by the constant movement of the cars going around the circuit lap after lap; the tires pushing the water away from the contact point of the rubber tire and tarmac surface. This technology is not only aesthetic, but will also effect the handling of the car is a way that is representitive of real life racing.    

Water cooling: Laying water in the game has the ability to cool off your tyres. If you are in a situation where your wet tyres are gathering too much heat due to a dry line forming, you can drive off-line in the laying water which will cool down the tyres to prevent overheating and grip loss.  

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